Well, it took two weeks for shipping, but Trizeal finally arrived at my doorstep yesterday. I’ve taken the liberty of playing it for a good while and wanted to share my impressions of it.
First off, anyone expecting mind blowing graphics the likes of Ikaruga will be sorely dissapointed. While the graphics aren’t terrible, they look very much like cleaned up PS1 graphics. Poor quality textures and low polygon counts really prevent the game from being much of a looker. But if you’re still buying Dreamcast games, chances are you’re not exactly looking for next gen graphics… what you care about is whether or not the game’s any fun.
Well, it starts off pretty slow. The first level is pretty bare bones and fairly slow paced, so I started out pretty disappointed.
Thankfully after the first boss, things really picked up, with each successive stage getting more and more challening and impressive.
It’s a well known fact that shooters generally all share some of the same basic mechanics, so I won’t go into detail about those, but I will explain the weapon system a bit, because it’s fairly unique. Essentially, you can switch between one of three weapons with the press of a button – there’s the vulcan spread, the homing missiles, and the twin lasers. As you play, sometimes defeated enemies will drop power up balls that will increase the power of your current weapon, up to a maximum of four powerups per weapon.
If this sounds like you’ve seen it before in lots of other games, you’d be right if it ended there. However, once you’ve powered a weapon up at least three times, it will continue to fire even when you’ve switched to another weapon, though it will be at a weaker level than if it were the main weapon.
It’s pretty cool the way it works, and it really brings out the sense of awesome over the top firepower that people have come to expect from a shooter.
Also included with the game were a bonus music CD with three tracks (totaling about 22 minutes) and a Trizeal bandana. While the CD isn’t a full fledged soundtrack, it is nice to get some extras rather than just the game. To be honest, I’m more thrilled about the bandana because I can never have enough articles of Sega related clothing.
At any rate, I wholeheartedly recommend the game to fans of the classic shooter genre – it’s not a bullet spray game like Giga Wing or Ikaruga, just old fashioned straight forward action.
If you’d like to see it in action, check out the new “of the moment” video – it shows off several different parts of the game. I’ve also added this video to our ever growing collection in the Vault.