The beloved Sega racing game Daytona USA debuted at the August 1993 Amusement Machine Show in Tokyo.
Hit the jump to read about Daytona‘s development, debut at the Amusement Machine Show 1993, and see actual footage of the trade show and an interview with a young Tetsuya Mizguchi! Also – Michael Jackson in Scramble Training! Continue reading →
We’re down to the last day for the Shenmue 3 kickstarter! Yu Suzuki has posted a final video message for fans.
Note that the kickstarter is the only guaranteed way to get a physical copy of the game. It is still undetermined whether or not physical copies will be available for PS4 or PC! Better safe than sorry, folks!
Sorry for the delay in other news. I’m enjoying some Summer downtime. Will catch up on news for this week shortly!
It was announced on the Shenmue 3 Kickstarter page that Yu Suzuki will be holding a Reddit IAmA tonight at 9:30PM PST. That’s 4:30AM GMT, for people elsewhere in the world.
For those unfamiliar with the Reddit standard, an IAmA is essentially a free-for-all question and answer event. You have to register for a free account and then you’ll be able to post any question you can think of. They are often used to promote upcoming products, so I’m sure the focus will be on the Shenmue 3 Kickstarter. However, you never know which questions will be answered by Suzuki and his people. Maybe someone will get a Virtua Fighter question answered?
As we mentioned on our previous post, Yu Suzuki will be on Reddit tomorrow, 6/19, starting around 9:30 PST. This is your chance to ask the man anything – bring us your burning questions and Yu-san will do his best to answer!
From Siliconera comes news of an interview with Yu Suzuki in this week’s Famitasu. Here are the interesting bits from their article.
“200 million yen (around $2 million) for starters,” responds Suzuki. “That said, 200 million yen is the minimum required amount in order to make the game. If we happen to collect more funds, then we’ll add more things that we’ve been wanting to add to it.”
Famitsu then ask what kind of open world one can expect to see in Shenmue III.
“Everyone must be thinking that we’ll expand the open world more, but I’ve been deeply questioning whether or not to do that instead,” says Suzuki. “If we were to have 100 characters and split the budget among them, we’d be limited in terms of what we could do with each one; however, if we were to split that budget among just 10 characters, we could do a lot more with them.”
He continues, “For example, we could set a parameter for Ling Shen Hua, then we could have it change her attitude depending on the conversations, or the way one proceeds through quests. Of course, that doesn’t mean that it won’t be an open world game. A stretch goal on Kickstarter will determine the expansion of the city.”
Finally, Yu Suzuki shared more on ideas he has for Shenmure III’s QTE (Quick Time Event) system.
“I’d like to present a new QTE. Something elaborate, yet easily playable by just about anyone,” says Suzuki. “Instead of simply winning by pressing buttons in a timely manner, I’d like to make something that will have people win fights by making correct judgements.”
Shenmue III is in development for PC and PlayStation 4. Yu Suzuki also says that he’s been thinking of a way to add the forklift mini-game into Shenmue III.