Code Veronica X was the updated port of the original Dreamcast game released for the PS2 and GameCube by Capcom. They also released it for the Dreamcast in Japan only as Biohazard Code: Veronica Kanzenban.
The updated version of the game contained several new cutscenes spliced into the main story, along with several other minor gameplay changes.
Well, now you can play it from start to finish in English thanks to truemaster1 of the Assembler Games forum.
Head over to this thread, download the necessary files, and read the instructions thoroughly.
He mentions there are still some small issues with the game, but they’re beyond his abilities and hopes someone will step forward to polish his version up.
The Kickstarter for the independent Dreamcast, PC and 3DS on-rails shooter Xenocider launched today. The game is inspired by the Sega arcade classic Space Harrier, as well as Treasure’s Sin and Punishment. A completely new engine was created for the game called Dreamer, which will hopefully deliver the Dreamcast’s first new 3D arcade game in over a decade.
Xenocider‘s story revolves around Xara, a cyborg from a remote planet that’s been turned into the ultimate weapon of mass destruction. For reasons unknown to us right now, she is out to destroy 10 planets by gunning through a gauntlet of enemies, defeating a stage boss, and placing a time bomb to wipe them out of existence.
Not content with pushing a few pieces of concept art out there with a cheap pitch video, the developers have released a playable demo for Dreamcast, Windows, Mac and Linux. You can download it right now off of the Kickstarter page and burn it for playing on your Dreamcast.
The demo is, obviously, a work in progress, but it should illustrate for potential backers the type of game they are considering backing. In addition, the team promises to share a new beta every month with Beta Access level backers as development continues.
Xenocider‘s development team highlights a number of their intended features for the final game. It will boast 10 levels, upgradable skills, 3 game modes, and unlockable content. The Dreamcast version will support arcade sticks, mouse and keyboard, and even the official Virtual On Twin Stick. It will run at 480p resolution with a stable 60 frames per second. The PC version will run at 1080p and 60 fps.
The developers are composed of indie Dreamcast development veterans, who previously worked on games such as Ghost Blade and Pier Solar. They’re promising a large amount of transparency and communication as the project moves forward, something they’ve already done to an extent you don’t see from most Kickstarters. If you head over to their Youtube channel, you can watch a series of developer diaries on the game’s development so far.
Every potential Kickstarter backer loves to see what rewards are available and the team behind the game have quite a few. They range from digital copies of the PC and 3DS versions of the game, to standard physical copies, a special edition that also comes with a soundtrack CD, a PAL limited edition with blue packaging, and a steelbook edition. The last two are only available in limited quantities of 100 units between the two versions, so if you are interested in those, then you’d better hurry. 26 of them have already been snatched up.
Higher tiers include early beta access, the ability to help design enemies, designing your own secret stage boss resembling you, one of 10 18 centimeter tall Xara figures, a customized Dreamcast with Xenocider artwork on the console and controller, and original concept artwork. These are available in severely limited quantities ranging from 5 to 10 each. The original artwork was already picked up by someone for a whopping $2,000.
The goal of the Kickstarter is set at $92,000. As of the time of this recording, the Kickstarter has amassed nearly 10% of it’s goal with 129 backers. Hopefully, news of this promising game reaches a larger amount of people and we can see it reach it’s full potential.
The current estimated release for the final game and it’s rewards is December 2017, which would give the team roughly a year and a half to finish it and produce physical copies. The size and experience of the team makes me think that this is a feasible goal, though they do admit there is always the possibility of unexpected delays. Something none of us are unaccustomed to with crowd-funded games. The developers do promise to maintain contact with backers and be transparent if anything happens.
Stretch goals the team has announced so far include a VMU minigame and Endless game mode, 5 extra levels with new bosses, and a complete graphical overhaul with a release on the PS4, Wii U and Xbox One. The last stretch goal is for an amount over double their goal for the Kickstarter campaign, so it’s quite a good ways away at this point.
So far, I’d have to say I’m impressed with the Xenocider team’s Kickstarter. While major names in the gaming industry have launched crowd-funding campaigns with little more than a rough idea of what they’d like to do, this game was brought to a prototype stage first and the team was brave enough to allow us to sample that before pledging our money to it.
The idea of a brand new 3D action game being released for the Dreamcast excites me greatly and I’m wishing the team great success as the campaign continues and into the future.
Sega lost big in Los Angeles but had a big showing at the F1 European Grand Prix the following year, Cool Riders showed up in arcades, we got Sentimental for 2D Japanese girls, and we played rock `em sock `em robots on this day in Sega history for April 11th! Continue reading →