Heavy Metal Geomatrix is a third-person action / fighting game for the Sega Dreamcast.
Heavy Metal Geomatrix Images
|Genre||Third-person action / fighting|
|# of Players||1-2|
Big Ben Interactive (EU)
|Release Dates||July 12th, 2001 (JP)
September 13th, 2001 (US)
April 12th, 2002 (EU)
|Release Prices||¥ 5,800 (JP)
$ 29.99 (US)
£ ? (EU)
|Product IDs||T-1246M (JP)
ELSPA 15+ (EU)
Heavy Metal Geomatrix Overview
Heavy Metal Geomatrix is a port of the NAOMI arcade game released by Capcom in 2001. It was one of Capcom’s many budget-priced release in the later days of the Dreamcast in the US.
HMG was an original concept developed by Kevin Eastman (of Teenage Mutant Ninja Turtles fame) and featured characters designed by artist Simon Bisley. The game features the Heavy Metal license and the design of it is influenced greatly by it.
The game is a third-person fighting game similar to the 1999 game Spawn: In the Demon’s Hand. Characters fight in various arenas with melee and range attacks. It is fairly fun but some will likely find the camera frustrating.
The game features a soundtrack full of Sanctuary Records artists Megadeth, Halford, Corrosion of Conformity, Dust to Dust, W.A.S.P., and Entombed; although fans might be disappointed in the track selection.
Heavy Metal Geomatrix Screenshots
You can find our collection of screenshots for the game below.
Heavy Metal Geomatrix Videos
Heavy Metal Geomatrix Wallpapers
We’ve created a wallpaper for the game below. Do you have any? Let us know!
Heavy Metal Geomatrix Artwork
Below you’ll find game art as well as colored sketches of the characters done by Bisley.
Below are two Japanese print ads for the game.
Big Ben promoted Heavy Metal Geomatrix along with Cannon Spike in a France print ad.
You can read Capcom’s 2001 press release announcing Heavy Metal Geomatrix here.
Heavy Metal Geomatrix Merchandise
A soundtrack was released for the game, published by Sanctuary Records (Catalog # 06076-84524-2) on September 25, 2001. The soundtrack disc contained extra content when viewed on a computer. You can find a custom menu leading you to in-game movies, design sketches, and information on the characters and weapons.
You can find it’s listing on on Amazon here.
Anyone who is a fan of the game’s character designs by Simon Bisley should seek out this poster for the original arcade game.
–Heavy Metal Geomatrix uses 4 VMU blocks to save data and supports VGA output.
Cheats & Secrets
Press X, B, or Y while selecting a character to change their costume.
Hidden Tag and Vs Modes
Enter Arcade mode, then have a second player join. Options for “Tag Mode” and “Vs Mode” will appear.
|Infinite Health P1||C02AD5BE000003E8|
|Infinite Weapon Ammo P1||B5DFEE5500000028|
|Infinite Weapon Ammo P2||ADCDC32300000028|
|Instant Win P1 Arcade Mode||8AADD81E00000000
|Low Health Enemy 1||DCDAB93600000000|
|Low Health Enemy 2||B88FEE0200000000|
|Never Win P1||CAD2554100000000|
|Never Win P2||D53A39C500000000|
|No Weapon Ammo P1||B5DFEE5500000000|
|No Weapon Ammo P2||ADCDC32300000000|
|P1 Max Score Chaos||E309CAAC05F5E0FF|
|[M] Must Be First||9C5D88F8|
|[M] Must Be Last||245EECA9|
Hideaki Sugimura, Tomohiko Ishida
Motion & Model Program
Special Effects Program
Character Motion Design
Special Effects Design
Chaos Matrix Staff
Instruction Stiker Design
Shinichirō Sakomizu (Sakomizu)
Takeshi Kitamura (Moe-T)
Japan Exchange Assosiation (JEA)
Corrosion of Conformity
Dust to Dust
Web Page Design
and all CAPCOM Staff