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Guardian Heroes

January 26, 2016

by — Posted in Saturn

Guardian Heroes is an insanely fun beat’em up for the Sega Saturn.

Guardian Heroes Images

Data

Alternate Titles ガーディアンヒーローズ
Genre Beat’em Up
# of Players 1-6
Developer(s) Treasure
Publisher(s) SEGA
Release Dates January 26th, 1996 (JP)
April 24th, 1996 (NA)
June 20th, 1996 (EU)
Release Prices ¥ 5,800 (JP)
$ 59.00 (NA)
£ ? (EU)
Product IDs GS-9031 (JP)
81035 (NA)
MK81035-50 (EU)
Barcodes 4974365090319 (JP)
010086810356 (NA)
4974365810351 (EU)
Rating All Ages (JP)
T (NA)
PEGI 12 (EU)

Guardian Heroes Overview

Guardian Heroes is an over-the-top beat’em up from Treasure for the Sega Saturn. The game has a lot of elements that make it appealing to more than just fans of the genre.

The game features RPG elements where you can develop your character’s stats as you see fit after each stage. Your characters level up and gain strength as you play.

Every character has their own set of special moves that you input as if you were playing a 2D fighting game, so you won’t be bored just mashing the punch button as you slog your way through enemies.

In addition to your own character, you have remote control of the Golden Warrior. He is a ferociously powerful re-animated fighter who can unleash crazy moves upon your opponents.

There are 3 planes you can hop between: the center, foreground, and background. Your enemies will come at you from all three and you can choose to confront them there or hop away to escape.

GH has branching paths in the story. After you complete many areas, you’ll be met with a decision with multiple choices to make. Some of these choices affect not only what area you end up playing it and enemies you fight, but elements in the story and – ultimately – which of the endings you receive. This creates a lot of replay value for a genre that doesn’t often provide it for non-enthusiasts.

As you play through the game, you can unlock additional characters to play as in the multiplayer mode… which is an insane amount of fun with friends over! Using a multi-tap, up to six people can play against each other in a free-for-all battle, timed or to the death. You can even choose to fight as a small animal against gigantic creatures. Your friend will never live it down if you manage to clobber him with a rabbit!

This is another game that will make multi-tap owners happy, as you can even play up to four players in the Story mode!

The music is incredibly diverse and mostly awesome. You’ll hear all sorts of styles pop up and fantastic saxophones blasting through your speakers!

Guardian Heroes should be on every Saturn gamer’s want list!

Guardian Heroes Screenshots

Guardian Heroes Videos

Guardian Heroes Opening Movie & Demo
Guardian Heroes Commercial
GUARDIAN HEROES REVIEW - Happy Console Gamer

Guardian Heroes Wallpapers

These wallpapers were published by Sega when the 2011 Xbox Live Arcade port was being released. They are fairly large files, so you might want to resize it in a photo editing program.

Guardian Heroes Artwork

Here’s all of the artwork we have for the game.

Other Media

You can download the North American instruction manual here in PDF format.

Here you can see a promotional flyer for the game in Japan.

guardian heroes promotional flyer

As well as a Japanese print ad.

guardian heroes print ad

Guardian Heroes Merchandise

Guardian Heroes (ガーディアンヒーローズ) is an official soundtrack released by Futureland / Toshiba EMI (Catalog # TYCY-5466) on January 31st, 1996 for ¥2,800. It features 27 tracks of music from the game.

Guardian Heroes Winning Strategy (ガーディアンヒーローズ必勝攻略法 ) was published by Futabasha (ISBN #4575285609) on March 21st, 1996 for ¥ 980. It’s a 127 page strategy guide.

Guardian Heroes Perfect Guide (ガーディアンヒーローズ パーフェクトガイド) was published by Soft Bank (ISBN # 4890529098) in February of 1996 for ¥ 880. It is 125 pages and contains many illustrations.

Guardian Heroes Perfect Guide front cover

Ports & Sequels

Advance Guardian Heroes (アドバンスガーディアンヒーローズ) is a 2004 Game Boy Advance sequel to the game that Sega had nothing to do with. They ditched the multi-plane system, it’s set hundreds of years later, there’s no branching paths, and there’s no AI companion like the Golden Warrior. Do not go in expecting something remotely similar to the original Guardian Heroes at all.

-On October 10th, 2011, Sega released a port of the game on Xbox Live Arcade on Xbox 360 for 800 points in all regions. It features a number of adjustments but it’s biggest boon is online play that allows drop in and out co-op. Multiplayer mode can be played by four players locally and up to twelve players online. The game got a bit of a graphical upgrade and is now reformatted for 16:9 aspect ratio, expanding the viewable playfield and looking much nicer on HD TVs. The translation was also revised and some content that were removed from Western localizations was restored. You can also enable a graphic filter that gives a similar display to the original Sega Saturn game.

It also introduced a new Arcade mode, which is an endless onslaught of enemies!

guardian heroes xbla cover

Sega placed a number of items on Xbox Live Arcade inspired by the game for use with avatars. They also launched the Sega Saturn shirt item for avatars at the same time.

Random Information

-In the November 2012 issue of Nintendo Power, former Treasure designer Tetsuhiko “Han” Kikuchi said that Fill-in-Cafe’s Mad Stalker: Full Metal Force and Capcom’s Alien VS. Predator arcade game were the main inspirations for Guardian Heroes‘ design.

-In a June 1996 issue of Maximum: The Video Game Magazine, a Treasure representative explained why they chose to develop a 2D sprite-based game when the video game sales were increasingly dominated by 3D games.

“Treasure has built up a tremendous knowledge of 2D sprite know-how. It’s an asset that we wish to continue using. … No, we didn’t think it was risky. In fact, the risk is in trying to make a new game. There [are] a lot of companies that have tried and failed to make successful 3D games. Besides, 2D and 3D games can exist alongside each other.”

-For the XBLA release, Tetsuhiko Kikuchi returned to create new artwork and assisted development of the port.

-You can put the Saturn’s game disc in a CD player and listen to the game’s music.

Guides

DkReaver’s FAQ is pretty much all you need. Full move lists, area chart, and more.

Cheats & Secrets

Unlockables

You must play on Normal or Hard to unlock anything.

Civilian Blimp Attack a civilian blimp on stage 10 or 14

Civilian Child Attack a civilian child on stage 10 or 14

Civilian Elder Attack a civilian elder on stage 10 or 14

Civilian Wimp Attack a civilian wimp on stage 10 or 14

Civilian Woman Attack a civilian woman on stage 10 or 14

Cyclops Defeat a Cyclops (multiple stages)

Earth Spirit Defeat The Earth Spirit on stage 24

Gambo Defeat Gambo on stage 9

Gargoyle Defeat Gargoyle on stage 19, 23, or 24

Gash Defeat Gash on stage 11

Giant Defeat Giant on stage 19

Glute Defeat Glute on stage 9

Goblin Defeat Goblin (Seen on multiple stages)

Golden Silver Defeat G-Silver on stage 30

Golem God Defeat Golem God (multiple stages)

Han the Hero Defeat The Undead Rogue on stage 8 while using Han

Kanon Defeat Kanon (select choices 1-3 to fight him)

Katrina Defeat Katrina (stage 3)

Loper Defeat Loper on stage 23 or 24

Macho Defeat Macho (stage 9)

Mid Defeat Mid on stage 3

Proto Silver Defeat P-Silver on stage 4

Rebel Defeat Rebel (stage 5)

Royal Blade Defeat Royal Knight (seen on several stages)

Royal Knight Defeat Royal Knight (seen on several stages)

Royal Mage Defeat Royal Mage (seen on several stages)

Royal Mech Defeat Royal Mech (seen on several stages)

Royal Purger Defeat Royal Purger (seen on several stages)

Serena Complete story mode once

Skeleton Defeat Skeleton (stage 2)

Sky Spirit Defeat Sky Spirit (Stage 29 take the earth spirits side)

Sky Warrior Defeat Sky Warrior (Stage 29 take the earth spirits side)

Super Zur Defeat Super Zur (Stage 25)

Undead Rogue Defeat Undead Rogue (Stage eight)

Valgar Defeat Valgar (Stage 28)

Wolf Defeat Wolf (Stage 3)

Xenovia Defeat Xenovia (Stage 24 take the sky spirits side)

Zombie Defeat Zombie (Stage 25)

Zur Defeat Zur on stage 5 or 25

North American Version Debug Mode

Go in to the Options menu. While “DIP Switch” is highlighted, press and hold X, B, and Z. While holding these, enter the DIP Switch menu by pressing A. As soon as you press the A button, immediately hold Down on the D-pad. If the code is done correctly, you will now be able to turn on Debug at the bottom of the DIP Switch menu.

With Debug turned on, these cheats are immediately applied:

Begin Story Mode with characters at level 200.
Select your beginning stage in Story Mode.
Have access to all 45 characters in Versus Mode.

You can then enter the following codes by pausing the game and while holding X, Y, and Z, pressing the indicated buttons (simultaneously, if more than one button is noted):

Restore your life to full – Up.
Bring your life to zero – Down.
Skip ahead one level – R and Start.
Skip ahead two levels – R, A, and Start.
Skip ahead three levels – R, B, and Start.
Skip ahead four levels – R, C, and Start.
Go back one level – L, R, and Start.
Go back two levels – L, R, A, and Start.
Go back three levels – L, R, B, and Start.
Go back four levels – L, R, C, and Start.

Japanese Version Debug Mode

The way to enable the Japanese debug mode is slightly different, but the Pause codes and effects are the same otherwise.

Go to the Options menu. Highlight the DIP Switch option. While highlighted, press and hold X + B + Z. Here is the hard part. While holding these, hold the Down button. When the cursor goes down the screen, press the C button on the DIP switch menu as the cursor goes to the top of the screen again. If you did the trick correct, there will be another option at the bottom of the DIP switch screen. It is called Debug and you must turn it on.

Secret Arena

During Story mode in stages 3, 5 or 12; find the wooden sign. When you spot it, defeat all of the enemies in the area and proceeded to stand in front of the sign.

99 Continues for Normal or Hard

Go to the Option Menu and change the DIP switch to Easy. Select a player and start the game. Once the game begins, reset the game by pressing A, B, C, and Start buttons simultaneously.

Now at the title screen, select Options and change the DIP switch to the Normal or Hard. Exit the Options screen and begin your new game with 99 continues!

Game Shark Codes

North American Game Codes

Master Code (Must Be On) F6000924 C305
B6002800 0000
Begin at a High Level 16033C74 00C0

PAL Codes

Master Code (Must Be On) F6000924 C305
B6002800 0000

Unlimited Health (player 1) 16033C6A 0190

Unlimited Health (player 2) 16033F6A 0190

Unlimited Magic (player 1) 16033C6E 0190

Unlimited Magic (player 2) 16033F6A 0190

Attain Good Levels (player 1) 1601DC8C 1919
1601DC8E 1919
1601DC90 1919

Attain Good Levels (player 2) 1601DCB0 1919
1601DCB2 1919
1601DCB4 1919

Attain Super Levels (player 1) 1601DC8C 5555
1601DC8E 5555
1601DC90 5555

Attain Super Levels (player 2) 1601DCB0 5555
1601DCB2 5555
1601DCB4 5555

Japanese Codes

Master Code (Must Be On) F6000914 C305
B6002800 0000

Super Mad Level HP + MP 16033C2A FFFF

Player 1 Maximum HP (doesn’t affect Harn) 16033C32 270F
16033C34 270F
16033C38 270F

Credits

Planner
Tetsuhiko Kikuchi

Executive Producer
Tetsuhiko Kikuchi

Executive Director
Masaki Ukyo

Screenplay
Kōichi Kimura

Character Design
Tetsuhiko Kikuchi (Han)

Director
Masaki Ukyo

Director of Graphics
Kōichi Kimura (Kafuichi)

Sound Director
Katsuhiko Suzuki

Assistant Sound Director
Norio Hanzawa (Non)

Sound Effects
Satoshi Murata (S. Murata)

Editor
Mitsuru Yaida (Yaiman)

Assistant Programmer
Fukuryuu

Emergency Staff
Hisashi Fujita
Kazuhiko Ishida (Konig)

Creation Director
Tetsuhiko Kikuchi (Han)

Action Director
Tetsuhiko Kikuchi (Han)

Instructor
SW20

Informant
Ahill

Destroyer
‘Gacha Complex’ Go

Counselor
Makoto Ogino (Dr. Oginon)

Management
Masato Maegawa (M. Maegawa)

Receptionist
Haruko Hosaka

Cast
Ezaki Production
Mitsuaki Madono (Han Samuel)
Yoshiko Kamei (Randy M. Green)
Ikue Ōtani (Nando M. Conyace/Nicole Neil)
Tōru Ōkawa (Ginjirou Ibushi)
Yoko Sawami (Serena Corsair)
Tamio Ōki (Kanon G. Grey)
Rokurō Naya (Valgar Rainhart)
Hiroyuki Yokoo (Zur Pa Iyah)
Yōsuke Akimoto (Macho Goro Announcer)
Natsumi Asaoka (Katrina)
Hideaki Ono (Gash Deadeye)
Yasuyuki Kase (Royal Soldier/Golden Silver)
Tomohiro Tsuboi (Undead Hero Godats)
Ukou Takase (Sky Warrior)
Yayoi Nakazawa (Xenovia Smiley)
Shū Saitō (Royal Knight)

STAFF – TREASURE

Lead Programer
Masaki Ukyo

System Programmer
Mitsuru Yaida (Yaiman)

Various Programmer
Fukuryuu

Background Graphics
Kōichi Kimura

Character Graphics
Tetsuhiko Kikuchi
Tsunehisa Kanagae
Naoki Kitagawa
Gō Nakazawa
Nobuhisa Tanaka

Sound
Katsuhiko Suzuki
Norio Hanzawa
Satoshi Murata

Character Animation
Art house Kusanagi

Original Picture
Katsuhiko Nishijima
Teruo Takahashi
Shougo Morishita
Seiki Tanaka
Takuya Matsumoto

Animation
Shougo Morishita
Seiki Tanaka
Teruo Takahashi
Studio Takuranke

Cooperation
Yūji Moriyama

Demo Sequences
Katsuhiko Nishijima

Background Graphics
Art House Kusanagi

Art
Kazuo Ogura

Graphics
Yuji Kibara
Kazuo Ogura
Yōji Nakaza

Development
IMAGICA

Film Cooperation
DOME

Production
Marcus

Opening Sequences

Continuity
Senbo Yoshioka (Marcus)

Director of Graphics
Tsutsugamushitoshiro

Art Director
Masatoshi Muto

Film Director
Masaaki Fujita

Original Graphics
Atsushi Okuda
Hiroyuki Kasugai
Senbo Yoshioka
Tsutsugamushitoshiro

Animation Proof
Ikuko Akiyoshi

Animation
Kyoko Doga

Color
Miyuki Yoshioka

Finish
Kyoko Doga

Proof
Tomomi Yoshioka
Tomoko Komota
Yukari Niwa

Background Picture (STUDIO JACK)
Norihiro Yoshioka
Shinji Takasuka
Makiko Konaki
Mayumi Inokai

Cooperation
Art Max

Special Effects
Yutaka Hoshiba (Marix)

Film (Mushi production)
Masaki Fujita
Hiroshi Isakawa
Hideo Suzuki
Toshiaki Yamaguchi
Tōru Nishide
Makiko Ideta

Editor
Harutoshi Ogata
Yukiko Itō

Music

Musicians

(Nazo² Unit)
Katsuhiko Suzuki
Jyun Irie
Hideki Matsutake

Assistant Musicians
Eiji Toki
CAN Kamimura
Naoki Watanabe

Recorded at
YOUMEX Inc.

Cooperated by
Yōji Nakaza (Art House Kusanagi)
Yuji Takae (Marcus)
Mitsue Ono (Ezaki Production)
Junji Fujita (Youmex)

SEGA STAFF

Executive Producer
Yōji Ishii

Producer
Hiroshi Asō

Director
Katsuhiro Hasegawa

Coordinator
Junichi Tsuchiya
Kunihiro Shirahata

Special Thanks

Writer
Kafuichi Sasaki

SEGA Staff
Tadashi Takezaki
Yasushi Nagumo
Kazuhiro Hanaya
Youichi Shimosato
Hiroshi Nakagawa
Hiroyuki Mitsui
Toshiki Yamaguchi
Chieko Nakamura
Junichi Shimizu
Ikuo Ishizaka
Toshiaki Maruyama
Hidehiro Kumagai
Teruhiko Nakagawa
Toshiaki Yajima
Masamichi Harada
Hideki Anpo

SOA STAFF

Producer
Greg Becksted

Marketing
Doria Sanchez

Lead Testers
Christopher Lucich, Renato Alferez

Assistant Leads
Abraham Navarro
Ken Robinson
Jeff Junio
Joseph M. Damon

Game Testers
Ron Allen
Anthony Lynch
Chad Lowe
Stephen Bourdet
Ward Farris
Donovan Soto
Mark Lerma
Lancelot Nelson
Annette Dancel
Rebecca Colbourn
Justin Acevedo
Jeffrey L. Loney
John Jansen
Jeremy Wheat
Rolef Conlan
David Rudd
Jeff Hedges
Rich Krinock
Zenon Thornton
Eddie Ramirez

Director
Masato Maegawa

External Links

Discuss this game on our forums!

Wikipedia Page

Guardian Heroes Wiki

Buy Guardian Heroes on Amazon

Search for the game on eBay

Special Thanks / Sources

-Promotional flyer thanks to Greg’s Life.

-Game Shark codes courtesy Cheat Chaser.

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