Month: August 2013

Summer of Sonic 2013: Retrospective

Didn’t get the chance to make it to Summer of Sonic 2013? Yeah, neither did we. However, luckily for us, The Sonic Show has released a documentary looking back on the highlights of the event. Now we can all feel better about not making the trip.

Hey guys, I know! Let’s play spot the furry! First one to 20 confirmed identifications gets free pitchers of beer tonight!

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Sega Australia Wanted to Launch Sega Reborn

Segabits has posted a cool video of a prototype Sega Australia had created for a new Golden Axe game. Evidently, Sega Australia approached their corporate overlords with the idea of relaunching classic Sega IPs in a shared universe under the label “SEGA Reborn.” This would mean that nods to other games under the same label and even possibly crossovers could occur. Unfortunately, Sega didn’t go for it.

Personally, I like what I see from this super early build and would have probably bought the proposed game for the usual $15 price point on downloadable services. What do you, dear reader, think of this prototype or the concept of Sega Reborn?

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Hatsune Miku: Project DIVA F Is Out

Hatsune Miku Project Diva F - Front CoverSega of America has announced that Hatsune Miku: Project DIVA F is available from retailers on the PS3 and for download on PSN. This marks Miku’s first released title in the Western market.

SoA is saying that the Miku property is increasing in popularity in the West and points to her over 1 million fans on Facebook. I point to a bunch of younger ladies and guys who are into moe, goth, or lolli designs. I’m wondering how large of that audience is willing to actually purchase Miku, rather than express their interest in that art style. I guess we’ll find out in a couple of week when sales numbers are made public!

Regardless of my worries, Miku’s finally available for a North American console. It’s nice to see a very Japanese game like this make it over, when even very cool titles are having issues being localized. It’s so weird that a company worried about Westerners being able to understand hostess clubs is able to invest the money to release a game like this and let the consumer decide. Is anyone reading this going to be all over it?

Click here to check out some screenshots and the launch trailer!

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Custom Sonic Mech Figure

SegaDriven pointed out this excellent custom made Sonic mech figure that an Etsy seller named KodykoalaToys made. Inside the head of the Sonic mech figure is another Sonic figure behind the controls. Neat!

The custom figure was made from an 8 inch tall vinyl figure that is fully articulate, with the smaller Sonic being made from a 2 inch figure. He is asking $275 for this one-of-a-kind Sonic figure.

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Site & Forums Now Integrated

Just a quick note to notify you that you can now login to the site once for both the site and the forums. Now you can post comments to news articles with ease and your forum avatar will be included. You know the one, with the trance vibrator commercial screenshot.


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New SMS Homebrew Game in Development: Animus XS

French developer Furrtek has evidently been working on a new homebrew Sega Master System game, Animus XS. From what I gather, the developer wants to make a Space Harrier-style game featuring mechs. The current plan is to finish the game, manufacture some physical copies for those who want it, and then release the ROM for all once sales are completed. Very cool!

You can check out a demo of some of the work so far below and see some additional items at their website here. It looks pretty good for something that was uploaded only a couple of weeks into the game’s production.

I have no real experience with the French language, so I apologize for any errors here! Google translate can only do so much!

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Segagaga English Translation Still Alive!

It’s been almost two years since we’ve heard anything from the public domain English localization team working on the Dreamcast game Segagaga (SGGG). Originally started in 2006, the team behind the translation was faced with a difficult obstacle shortly into their work involving the font.

We’ve mainly lacked anyone capable of creating a patch with a half-width font to display an appropriate amount of text per dialogue box. Without a half-width font, any final product would be unsightly at best, unreadable and unusable at worst.

Today, they broke their silence with the announcement that they have found a programmer to help them overcome this and work has continued!

Programmer Geoff Embree (also known as Pokeytax) has come to our aid, bringing his prior experience with unofficial translation projects such as Suikogaiden Vol. 2 and Suikoden Card Stories. We’re extremely grateful for his taking initiative to contact us and get the ball rolling.

I am, personally, extremely excited by this news!

Thanks to SegaNerds for pointing us to it.

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